Lego projects

Orrery — Angles and Numbers

The orrery can be built with real Lego parts or it can be represented in 3D graphics.  In the latter case we need certain angles that differ from right angles and also some other numbers.

This page can be skipped if only real Lego parts are used.

Moon Orbit Angle

The Moon orbit is implemented by a turntable set at an angle to the ecliptic.  The real angle is about 5º, the orrery uses an exaggerated angle of almost 21º.

A B C D α β θ the centre of the universal joint is at the crossing of the dotted black lines.

For 3D work we need to know α and β

We know
AC=5×8.0=40.0
BC=4×8.0=32.0
AD=6×8.0=48.0
BD=9.6+3.2+32.=16.0

From that follows:  AB= A D 2 +B D 2 =50.596443

θ=arctan( BD AD )=18.434949º

In the general triangle ABC of which we know the three sides we apply the sine rule:

2s=AB+BC+CA=122.5964

sin (θ+α) 2 = (sAC)(sAB) AB.AC

θ+α=39.2169º

α=39.2169º18.434949º=20.78195º

Likewise

sin β 2 = (sCA)(sCB) CB.CA

β=88.5675º

Bracing of main Arm

Bending and sagging of the main arm is prevented by a strut on either side, to brace the slender assemblies of long bearing bricks.

The only way to achieve right angles is to use Pythagorean triples (the best known triple is 3-4-5, since 3 2 + 4 2 = 5 2 ).

We use 6-8-10 (twice the 3-4-5 triple) on the counterweight side, and 7-24-25 on the Moon orbit side.

10 6 8
24 25 7

Further pages

Here is a sequence of pages on how to build it: